Mario Vs. Donkey Kong Gameboy Advance

Mario vs. Donkey Kong is a wonderful game that blends the best of a decade's worth of Nintendo Mario and Donkey Kong titles to create something much better than the sum of its part.

  1. Mario Vs. Donkey Kong Gameboy Advance Download
  2. Mario Vs Donkey Kong Game Boy Advance Rom
  3. Nintendo Ds Mario Vs. Donkey Kong

The game is a nice blend of puzzle and platform, leaning heavily on the Nintendo cannon of games. The plot is pretty basic: Donkey Kong has stolen a bunch of diminutive Mario dolls and it's up to Mario to save them. The game is broken into six worlds each with eight levels. Once you beat them you can access six more worlds and a higher difficulty setting.

Mario Vs. Donkey Kong Gameboy Advance Download

Four of the six maps are played pretty much the same way; you have to navigate through a screen of dangers to get a giant key to a lock. Once through the lock you have to rescue a mini-Mario. After you make your way through the first six levels you have to guide a line of mini-Marios to a box. The eighth level has you battling Donkey Kong - which typically means running around avoiding the stuff he throws at you while frantically pitching things at him.

Mario has a bunch of moves to get you through the levels. He can run and jump like in the original Donkey Kong, climb from vine to vine and drop fruit like in Donkey Kong Jr. and pick-up things and throw them like in Super Mario Bros. 2. He also has a few new moves, like the ability to walk on his hands to avoid damage from above, the ability to do flipping hand stands for super jumps and the ability to twirl around tension lines to flip high up into the air. Mario will also spend some time flipping toggles to turn on and off platforms.

The levels are basically puzzle laden platforms, where your success is dependent on the ability to use the right Mario abilities and flip the right toggles to get where you need to go without dying. It's this blending of past Mario and Donkey Kong games that make this game so memorable and so much fun to play.

The graphics are pretty sharp and music leans heavily on some of the past titles, completing that fun nostalgia feel. All said this game offers up 12 worlds and unlockable difficulty settings - providing plenty of fun in a tiny package. This game is a definite buy if you're a fan of puzzlers, platformers or Nintendo.

Donkey Kong Review. Donkey Kong is a puzzle-platformer released for the Game Boy Advance in 2004. Known originally as “Donkey Kong Plus,” the title serves as a successor to Donkey Kong on the original Game Boy. Whereas, in the first Mario vs. Donkey Kong, you control Mario instead of manipulating the environment. It is a half-way between Donkey Kong (on GameBoy) and a typical Mario vs. Donkey Kong game. But, again, Donkey Kong is a much better game. The linearity of the game bothers me more than anything else, I think. May 24, 2004  For Mario vs. Donkey Kong on the Game Boy Advance, GameFAQs has 3 FAQs (game guides and walkthroughs), 21 cheat codes and secrets, 38 reviews, 54 critic reviews, 6 save games, and 423 user screenshots. Donkey Kong on the other hand makes me sleepy each time I try to play it. Feels very lackluster compared to 94 in both aestethic and controls (feels to me like Mario somehow moves slower compared to the size of his environment).

Donkey
Overall rating: 8

Donkey Kong on the other hand makes me sleepy each time I try to play it. Feels very lackluster compared to 94 in both aestethic and controls (feels to me like Mario somehow moves slower compared to the size of his environment). Whereas, in the first Mario vs. Donkey Kong, you control Mario instead of manipulating the environment. It is a half-way between Donkey Kong (on GameBoy) and a typical Mario vs. Donkey Kong game. But, again, Donkey Kong is a much better game. The linearity of the game bothers me more than anything else, I think.

Mario Vs Donkey Kong Game Boy Advance Rom

This article is about the first game in the Mario vs. Donkey Kong series. For the series itself, see Mario vs. Donkey Kong (series).
Mario vs. Donkey Kong

American box art
Developer(s)Nintendo Software Technology Corporation
Publisher(s)Nintendo
Platform(s)Game Boy Advance, Virtual Console (3DS, Wii U)
Release dateGame Boy Advance
May 24, 2004
June 4, 2004
June 10, 2004
November 19, 2004[1]
Virtual Console (3DS) (Ambassador Program Release)
December 15, 2011
December 16, 2011
December 16, 2011
December 16, 2011
Virtual Console (Wii U)
July 23, 2014
September 17, 2015
September 18, 2015
February 9, 2017
GenrePuzzle/Action
Rating(s)
ESRB: - Everyone
PEGI: - Three years and older
CERO: - All ages
ACB: -General
USK: - All ages
Mode(s)Single Player
Media
Digital download
Cartridge
Digital download
Input
Game Boy Advance:
Nintendo 3DS:

Mario vs. Donkey Kong is a game for the Game Boy Advance. It brings back Mario and Donkey Kong's rivalry from the Mario franchise's first game, Donkey Kong. The game is more or less a spiritual successor to Donkey Kong for the Game Boy, as it features the return of many original elements such as the construction site setting, Mario's athleticism, and using the hammer, and borrows elements from Super Mario Bros. 2, especially with picking up enemies and items. Despite bringing elements from previous platformers, Mario vs. Donkey Kong is more of a puzzle platformer; Mario must find the best route to complete the level by hitting switches and interacting with other objects, often in a specific order. This game spawned multiple sequels and became the first installment of the Mario vs. Donkey Kong series; this is the only game in the series, however, to feature Mario himself as a playable character since the later games have the player control Mini-Marios. Mario vs. Donkey Kong was re-released as a free downloadable title for the Nintendo 3DS on December 16, 2011. However, it was only available to people who purchased a Nintendo 3DS prior to the August 12, 2011 price drop, meaning they had to be a part of the Nintendo 3DS Ambassador Program. Mario vs. Donkey Kong was re-released again on the Wii U's Virtual Console in Japan on July 23, 2014, in Europe on September 17, 2015, in Australia on September 18, 2015 and in the Americas on February 9, 2017.

  • 2Gameplay
  • 3Worlds
  • 10Glitches
  • 12Quotes

Story[edit]

Mario confronting Donkey Kong.

Mario has become so famous and popular in the Mushroom Kingdom that he has decided to establish the Mario Toy Company, which has developed a new toy called the Mini-Mario. As Donkey Kong surfs through the channels of his television set, he sees a commercial for the Mini-Marios. Donkey Kong instantly adores the toys and heads to the Toy Store, but finds that they are sold out. Donkey Kong turns around and sees the Mario Toy Company, deciding to loot the store. The store is managed by Toads, but they do nothing to stop Donkey Kong from stealing the toys. Mario then notices Donkey Kong and starts chasing him.

After Mario chases Donkey Kong for a while, he eventually checks his bag, only to see all the Mini-Marios he stole have dropped, with Mario, the toys, and the three Toad employees laughing at him. Enraged, he grabs the three Toads, climbs the building, and Mario rescues the three Toads while fighting Donkey Kong. Upon his defeat, he falls off onto a truck full of Mini-Marios and steals thirty-six more, now with keys attached. Mario gives chase once again, until a similar cutscene occurs in which he checks the bag again. Only Mario laughs until six Mini-Marios come out. Donkey Kong then grabs the Minis with a giant robot, to which Mario promptly frees while fighting Donkey Kong, eventually wrecking the machine and electrocuting Donkey Kong in the process. After that, Mario is about to scold Donkey Kong for what he did, but finds that Donkey Kong is crying in pity and shame. Mario cheers him up by giving him a free Mini-Mario. Donkey Kong gets what he has wanted all along while Mario and the remaining Mini-Marios celebrate.

Gameplay[edit]

Each of the games six worlds is divided into eight levels. For the first six levels within each world, Mario must find a key and open up a door to the second half of the level, which is a checkpoint. There, Mario will find the toy that Donkey Kong dropped. If Mario is defeated in the second half of the level, his points reset back to the way it was in the first half of the level. At the beginning of each level, there is short sequence showing what Mario needs to do or what he may face before playing the level. This short sequence also explains what moves Mario needs to use to complete the level, showing some button combinations.

Unlike other Mario games, when Mario takes a hit, he loses a life. He can also lose a life from getting squished and falling on from a great height and landing on his head. If the fall is not big enough, Mario may get stunned on his back instead. There is also a time limit, which is similar to the traditional Super Mario Bros. games; if the time limit is highlighted on 30 seconds, an alarm plays and Mario panics. If the time limit runs out, the screen will say 'Time's Up!!' and Mario loses a life. The remaining time in the first area will be added to the time limit in the second area.

Unlike other Mario games, Mario has more moves besides jumping, such as handstands and backflips. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of Super Mario Bros. 2. Throughout the level, there are some collectibles Mario can collect. Three are pivotal in earning a high score, which are different colored presents. Earning a high enough score, beating the default score, earns a star for that level. The stars later are used to unlock Expert levels.

Once Mario completes a level and collects enough presents, he can play a short minigame to earn extra lives. One present may have a 1-Up, one may have a 3-Up or 5-Up, and one present may have a Donkey Kong head; this is shown at the beginning of the minigame. One minigame is stopping a scrolling arrow on top of the desired present while the other has Mario swapping presents so Donkey Kong's fist squashes an undesired present.

The seventh level in each world is a Mini-Mario level. Mario leads the six Mini-Mario toys he collected back to their toy box; however, he must make sure they avoid obstacles along the way. This leads into a battle with Donkey Kong, with each Mini-Mario saved becoming a 'hit point'. For example, if Mario saves all six of the Mini-Mario toys, he'll be able to be hit six times by Donkey Kong before losing a life. If Mario runs out of time or loses all of his hit points, the player will lose a life and will fail to defeat Donkey Kong. The player will need to retry the level in order to proceed. If the player doesn't do the Mini-Mario level, Mario will start the fight with four hit points. Also, if the player gets a Game Over, the player will need to replay the Mini-Mario level to determine the hit points for the Donkey Kong battle.

After Mario has beaten the six worlds and defeated Donkey Kong, six 'Plus' Worlds are unlocked, numbered 1+, 2+, and so on. There are seven stages in each Plus Worlds, and there are no Mini-Mario levels. Mario must get to a Mini-Mario holding a key and lead it to the exit doorway. If Mini-Mario is defeated, the player will lose a life and restart the level. There is only one part per level in the Plus Worlds, and they are designed to be more difficult than the main worlds. There are still Donkey Kong boss levels in the Plus Worlds. In those levels, the player always starts with six hit points and has 120 seconds to defeat Donkey Kong except in Donkey Kong Plus, where they have 300 seconds.

For the 'Expert' levels, a certain number of stars collected by beating high scores are required to unlock levels. There are twelve Expert levels. Additionally, restarting or leaving the level in any mode before completing it the first time will result in the loss of a life. If the level is already complete, the player will not lose a life when choosing to exit the level. However, the player will still lose a life if they retry the level, even if it is completed.

Handstand Double Jump

Controls[edit]

  • - Jump
  • - Picks up item
  • - Moves Mario
  • / - Selects between worlds
  • - Pauses and continues game.

Mario's moves[edit]

  • Jump ()
  • Handstand (Down + )
  • Handstand Jump ( while handstanding)
  • Handstand Double Jump ( after touching the ground from a Handstand Jump)
  • Backflip (while facing right) (Left + )

Worlds[edit]

Main worlds
World 1
Mario Toy Company
The first world, where Donkey Kong stole the Mini-Mario toys. This world features Garbage Cans, Shy Guys, and a few other gimmicks.
Levels
1-1 • 1-2 • 1-3 • 1-4 • 1-5 • 1-6 • 1-mm • 1-DK
World 2
Donkey Kong Jungle
Donkey Kong's next stop, featuring ropes, Monchees, Snapjaws, and more.
Levels
2-1 • 2-2 • 2-3 • 2-4 • 2-5 • 2-6 • 2-mm • 2-DK
World 3
Fire Mountain
An area with high volcanic activity, featuring Lava Bubbles, Firebirds, and Shy Guys equipped with blowtorches.
Levels
3-1 • 3-2 • 3-3 • 3-4 • 3-5 • 3-6 • 3-mm • 3-DK
World 4
Spooky House
A haunted mansion, featuring Boos, Polterguys, Thwomps, and others.
Levels
4-1 • 4-2 • 4-3 • 4-4 • 4-5 • 4-6 • 4-mm • 4-DK
World 5
Mystic Forest
A forest world featuring mechanical elements such as Bob-ombs, Conveyor Belts, and other gimmicks.
Levels
5-1 • 5-2 • 5-3 • 5-4 • 5-5 • 5-6 • 5-mm • 5-DK
World 6
Twilight City
An ultramodern city featuring robotic Monchees and lasers.
Levels
6-1 • 6-2 • 6-3 • 6-4 • 6-5 • 6-6 • 6-mm • 6-DK
World DK
Donkey Kong
The final boss stage in the main part of the game, set apart from other worlds.
Plus worlds
World 1+
Mario Toy Factory
Levels
1-1+ • 1-2+ • 1-3+ • 1-4+ • 1-5+ • 1-6+ • 1-DK+
World 2+
Donkey Kong Jungle Plus
Levels
2-1+ • 2-2+ • 2-3+ • 2-4+ • 2-5+ • 2-6+ • 2-DK+
World 3+
Fire Mountain Plus
Levels
3-1+ • 3-2+ • 3-3+ • 3-4+ • 3-5+ • 3-6+ • 3-DK+
World 4+
Spooky House Plus
Levels
4-1+ • 4-2+ • 4-3+ • 4-4+ • 4-5+ • 4-6+ • 4-DK+
World 5+
Mystic Forest Plus
Levels
5-1+ • 5-2+ • 5-3+ • 5-4+ • 5-5+ • 5-6+ • 5-DK+
World 6+
Twilight City Plus
Levels
6-1+ • 6-2+ • 6-3+ • 6-4+ • 6-5+ • 6-6+ • 6-DK+
World DK+
Donkey Kong Plus
The final boss stage of the game, where Mario confronts a mech-piloting Donkey Kong.

Expert[edit]

The Expert levels are a group of twelve levels that test the player's skills. In order to beat them, the player must find a key and go through the door. These levels (save for boss levels and the regular worlds' final boss) are the only levels that don't involve Mini-Marios. They are first unlocked by beating the true final boss then by stars obtained. There are no set high scores for these levels and collecting all three Presents in a level does not let the player play one of the minigames. The music that plays during the Expert levels is also sped up.

Card-e+[edit]

The title of this section is official, but it comes from a non-English source. If an official name from an English source is found, the section should be changed to its appropriate title.

These are the only released cards in existence, and only in Japan.

Card-e+ (カードe+)[2] is the name of the mode to play e-Reader level cards, but only in the Japanese version. The mode is hidden by default, but can be enabled by connecting a second Game Boy Advance with a link cable and following the prompts. Only the first five cards were officially released in Japan for a very limited run.[3][4] This mode exists in the North American version, named e World, but no cards were released. However, remnants exist in the game's code.

  1. The Loooong Journey ながーい みちのり
  2. Athletic アスレチック
  3. Thwomp's Fortress ドッスンのとりで
  4. Dangerous Flower デンジャラスフラワー
  5. Laser Panic! レーザーパニック!

Items and features[edit]

ItemAbout
KeyKeys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
Mini-Marios are the objective of the second half of the normal levels, where they must be rescued from crystal balls. They follow Mario in Mini-Mario levels.
1-Up Mushroom1-Up Mushrooms give Mario an extra life.
Switches are found in three versions: red, yellow and blue. As the main effect, the switch that is active makes platforms, blocks and ladders of the same color available to use.
SpringSprings help Mario to jump higher.
Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a switch.
Donut BlockDonut Blocks are platforms that fall down if Mario stays too long on them.
Elevators are found moving on lines. Their directions can be changed with a switch.
Garbage CanBarrelThese items can be carried and thrown by Mario. He can use them to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass long gaps with spikes.
Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the Oil. The can be thrown upwards and grabbed again while in the air.
PresentPresents are found in red, yellow and blue variations. They are used to a bonus game in the end of a level, as well as opening the Plus Worlds.
LetterThe letters T-O-Y are found in Mini-Mario levels. They must be collected by Mini-Marios to open the toy box.
Toy boxToy boxes are the goal of the Mini-Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.

Enemies and obstacles[edit]

It has been requested that additional images be uploaded for this section. Remove this only when the image(s) have been uploaded for this section. Specifics: Lava Geyser, Robokikki, and Sparky sprites

Enemy / obstacleAbout
Bob-ombs are dropped by some dispensers. They fuse up when Mario is near and explode moments later.
BooBoos appear in Spooky House. They chase Mario while he is not looking at them, and cower while being watched.
Brickmen are placed on platforms. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit.
CandleCandles appear in Spooky House, where they have the ability float up and down. If Mario touches one, he gets burnt and loses an extra life.
Cannon and CannonballCannons tilt up and down, shooting cannonballs.
Falling SpikeFalling Spikes fall from ceilings when Mario gets near them. They can also get stuck on the ground, and turn into platforms to the player.
Fires walk from side to side on an area. They burn Mario once they touch him.
FirebirdA flaming Nitpicker that appears in the Fire Mountain world.
Unknown enemies hide inside Garbage Cans to confuse the player. They reveal themselves if Mario hops on them, they will start walking. Mario cannot grab and throw them as ordinary Garbage Cans, but rather use them as moving platforms during their motion. These creatures can be downed by throwing some object at them.
Katakata Kaen HeihōKatakata Kaen Heihō are found in Fire Mountain. Besides walking from side to side, they also blow fire that can harm Mario.
Katakata Spanner Heihō appear in Twilight City. They attack by throwing spanners at Mario.
Katakata YarihōKatakata Yarihō are firstly seen sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
Kōmori are bat enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, causing him to fall from the rope he is climbing.
KurasshāKurasshā fall from the ceiling, just like Thwomps. However, they keep falling even if Mario is not near. They can be used as platforms.
Lava Bubbles are found jumping out from lava. They can burn Mario in one touch, and cannot be defeated.
Lava GeyserLava Geysers rise out of pits of lava and cause platforms to float on top of them, allowing Mario to reach higher ground.
MoncheeMonchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
Simple enemies that jump up and down, which can help Mario to reach higher areas. They are invincible.
NitpickerNitpickers are small birds that float horizontally once they leave their nests. They also drop polka-dotted eggs at Mario.
Oil is found in cans with 'OIL' written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them.
PolterguyPolterguys move from side to side. There are three variations of this species: blue, red, and yellow. If a switch of their respective color is pressed, they turn into stationary blocks.
RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can be defeated by fruit or by collapsing with another enemy or with an object.
RobokikkiRobots that act similar to Monchees, but move faster.
Shy GuySimple enemies that move side to side continuously.
Sir Shovalots, stubby knight-like enemies, are firstly seen walking calmly on the ground. But once they spot Mario, they quickly move towards him and use their front armor to shove him. This can be harmful if Mario finds himself between the armor and a wall, but it also helps him go through narrow places. Sir Shovalots cannot be defeated in any manner.
SnapjawSnapjaws are seen climbing ropes in forest levels. They can be only defeated by falling fruit.
SparkyBalls of electrical energy that move across wires.
Tane Pakkun are found stationary on platforms, usually near ropes. They spit seeds to harm Mario.
ThwimpThwimps jump from side to side, trying to crush Mario. They are invulnerable.
Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any kind, including standing on top of them, he will lose a life.
Donkey KongDonkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner.

Development[edit]

Main article: List of Mario vs. Donkey Kong pre-release and unused content

The game was initially planned as Donkey Kong Plus, an updated version of the Game Boy Donkey Kong. The only known difference between the original and Plus, aside from the graphics, was the addition of a level designer to be used through the Nintendo GameCube for players to create their own levels with. However, the game vanished the following year, and was replaced by Mario vs. Donkey Kong, with the level editor gone and the graphics replaced with pre-rendered graphics. However, the game's sequel, Mario vs. Donkey Kong 2: March of the Minis had this feature and took advantage of Wi-Fi Connection.

Staff[edit]

Main article: List of Mario vs. Donkey Kong staff

Mario vs. Donkey Kong is one of the few Mario games to be developed by an American team, Nintendo Software Technology Corporation (NST). In NST's team, Shigeki Yamashiro is the producer while Yukimi Shimura is the director. Wing S. Cho designed the game and Yoonjoon Lee is the engineering director.

Reception[edit]

Mario vs. Donkey Kong is generally well-received by critics, aggregating an average of 81/100 on Metacritic[5] and 79.07% on GameRankings.[6] Craig Harris of IGN gave the game an 8.5/10, 'Great'.[7]. Harris praised the game for having 'faithfully retained the Donkey Kong arcade game's look and feel'. His reaction is mild about the Donkey Kong boss levels, calling them 'the ones with the least amount of creativity'. He criticized the presentation, calling the sprites 'awkward but admittedly well-animated 3D rendered' while the voice-overs from Mario and Donkey Kong are unnecessary, although not distracting. Despite these, he praises the game's faithfulness of the Game Boy Advance Donkey Kong games, with its fantastic level design and lasting appeal.

Marcel van Duyn of Nintendolife has echoed some of IGN's statements, deeming the game to be 'a worthy successor', giving the game an 8/10.[8] As in the IGN review, Duyn criticized the game's pre-rendered sprites, saying that it 'although it actually looks pretty good, it's a bit strange to see this style in a Nintendo title again after all this time.' Duyn is disappointed that 'the series has only had Lemmings-esque installments since', believing 'the original formula is perfectly worthy of another day in the limelight.'

In a more critical review, Stephen Carvell of VideoGamer praises the game's visuals, but criticizes the game's level design, calling the reliance on the color-coded switches 'tedious' and the later levels for using the same puzzles. He also criticized the Mini-Mario levels for having 'appalling level design that smacks of a lack of ideas.' He gave the game a 6/10.[9]

Reviews
ReleaseReviewer, PublicationScoreComment
Game Boy AdvanceCraig Harris, IGN8.5/10'All of the well-established gameplay elements of the original have returned in new and fun platformer challenges with a decidedly different theme and flavor, taking advantage of the more powerful GBA platform. Strangely, Nintendo has seemingly ignored the game's roots instead of simply embracing them, playing off this game as a separate and 'new' franchise instead of positioning it as what it really is: a continuation of one of the best, most recommended Game Boy titles in the system's library. Because the new design takes such a drastically different approach in its art style and presentation it feels just a little awkward to those who enjoyed the original Game Boy Donkey Kong and its faithful retroness. Beyond that element, though, there's a lot to enjoy in Mario vs. Donkey Kong, and its new production is still a can't-miss action title for the Game Boy Advance.'
Game Boy AdvanceTom Bramwell, Eurogamer8/10'It won't come as anything new or inspiring to anybody who's tackled a DK title before, but it engages the brain in ways that we enjoy being probed, and for all its age the formula is still as sound as ever. Meanwhile, it's a new thrill for a younger generation of handheld owners, and has the potential to be a fantastic stocking filler for anybody who likes to haul out the console on a train or bus to school. It's not the most imaginative, it won't last forever, and we're not particularly sold on the pre-rendered visual approach (give us something from Yoshi's Island any day), but it's hard to argue with any game where every level feels like slotting in the last piece of a jigsaw puzzle.'
Game Boy AdvanceJeff Gerstmann, GameSpot8/10'Mario vs. Donkey Kong is a standout game that fans of portable puzzles will have a good time with. It also plays the nostalgia card very well, making references all over the place. The music will occasionally go all the way back to the original Donkey Kong, including the classic 'I've got a hammer' music. The game also includes vines and droppable fruit like in Donkey Kong Jr., acrobatic moves that are reminiscent of Super Mario 64, and the ability to stand on, pick up, and toss enemies just like in Super Mario Bros. 2. Both on its own and as a tribute to Mario's legacy, Mario vs. Donkey Kong does a great job.'
Aggregators
CompilerPlatform / Score
Metacritic81
GameRankings79.07%

Gallery[edit]

For this subject's image gallery, see Gallery:Mario vs. Donkey Kong.
  • Mario holding a key.

  • Mario climbing ropes.

  • Mario breaking a Mini-Mario's crystal ball.

  • Donkey Kong holding a barrel.

  • Donkey Kong holding a Mini-Mario sack.

Glitches[edit]

Freeze Glitch[edit]

In Spooky House on the 3rd level, in the next room, Mario should go near the far right spring. Then, he should press the red button to have the Polterguy transform into a block, once the Polterguy is almost by the right side wall. If Mario jumps on the spring between the block and the wall, Mario may go off stage and lose a life. The music then stops and the game freezes, but the enemies are still moving.[citation needed]

Crushed Floating Mario[edit]

In Level x-3, if Mario gets crushed by a Kurasshā while standing on a moving platform, Mario will be flattened but will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.

Stopping Audio[edit]

At any time when the player is opening a locked door, they can press and to activate the map scrolling. When canceled, the end level jingle will still play as well as the door's sound effects, but Mario's (and the Mini-Mario's in the Plus levels) sound effects will not.

Media[edit]

It has been suggested that audio and/or video file(s) related to this section be uploaded.
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Mario vs. Donkey Kong - Title screen theme0:53
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Mario vs. Donkey Kong - Opening cut-scene
Play file
0:50
File info
Mario vs. Donkey Kong - Mario: Ah, that Charles Martinet! Nice Italian boy.
File info
Mario vs. Donkey Kong - Mario: Oh yeah, don't forget to thank Mr. Miyamoto.
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Help:Media • Having trouble playing?

Quotes[edit]

Main article: List of Mario vs. Donkey Kong quotes

Mario[edit]

  • 'Come back here, you big monkey!'
  • 'Ah, that Charles Martinet! Nice Italian boy.'
  • 'Oh yeah, don't forget to thank Mr. Miyamoto!'
  • ''Let's-a go, little guys!'

References to other games[edit]

  • Donkey Kong (Arcade/NES game): The boot up song when starting a new game is briefly heard in the intro to the game.
  • Donkey Kong (Game Boy): The game uses all gameplay elements from this game, although it has a very different story. Even the final battle is a recreation of that in Donkey Kong.
  • Super Mario 64: Several of Mario's voice clips are recycled.
  • Donkey Kong 64: Several of Donkey Kong's voice clips are recycled.
  • Luigi's Mansion: Several of the Toads' voice clips are recycled.
  • Super Smash Bros. Melee: Several of Mario's voice clips are recycled.
  • Super Mario Sunshine: Several of the Toads' voice clips are recycled.

Name in other languages[edit]

LanguageNameMeaning
Japaneseマリオvs.ドンキーコング
Mario buiesu Donkī Kongu
Mario vs. Donkey Kong

Trivia[edit]

  • A small animation was added to the European and Japanese versions that was absent from the American version (which was built first). When Mario goes through the door, the Time Limit will be sucked in with him to make it more clear the remaining time will be added to the new Time Limit.
  • While Donkey Kong's voice uses recycled clips of Grant Kirkhope's voice from Donkey Kong 64 in all versions of the game, the Japanese commercial for the game features Donkey Kong being voiced by Donkey Kong's current voice actor Takashi Nagasako.

References[edit]

  1. ^TMK: Release date info, retrieved 9-20-2008
  2. ^[1]
  3. ^http://www.a-suma.com/game/gba/card-e/mvsd_e1/mvsd_e1.htm
  4. ^http://www.a-suma.com/game/gba/card-e/mvsd_e2/mvsd_e2.htm
  5. ^Metacritic average
  6. ^Gamerankings average
  7. ^http://www.ign.com/articles/2004/05/24/mario-vs-donkey-kong
  8. ^http://www.nintendolife.com/reviews/gba/mario_vs_donkey_kong
  9. ^http://www.videogamer.com/gba/mario_dk/review.html
Mario vs. Donkey Kong
CharactersDonkey Kong • Mario • Mini-Mario
WorldsMario Toy Company • Donkey Kong Jungle • Fire Mountain • Spooky House • Mystic Forest • Twilight City • Donkey Kong
Plus WorldsMario Toy Factory • Donkey Kong Jungle Plus • Fire Mountain Plus • Spooky House Plus • Mystic Forest Plus • Twilight City Plus • Donkey Kong Plus
Enemies and obstaclesBob-omb • Bob-omb Block • Boo • Brickman • Candle • Cannon • Falling Spike • Fire • Firebird • Garbage Can • Katakata Kaen Heihō • Katakata Spanner Heihō • Katakata Yarihō • Kōmori • Kurasshā • Lava Bubble • Lava Geyser • Monchee • Ninji • Nitpicker • Oil • Polterguy • RamRam • Robokikki • Shy Guy • Sir Shovalot • Snapjaw • Sparky • Spikes • Tane Pakkun • Thwimp • Thwomp
AbilitiesCrouch • Handstand / Handstand Jump • Backflip • Wire Spin • Spring Jump
Items and objects1-Up Mushroom • Conveyor Belt • Direction Switch • Donut Block • Elevator • Garbage Can • Girder • Hammer • Key • Letter • Present • Spring • Switch • Toy box • Wire
OtherGallery • Pre-release and unused content • Staff
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Mario games
PlatformersSuper Mario seriesSuper Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FCD) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, NDS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Run (2016, iOS/Android) • Super Mario Odyssey (2017, NS) • Super Mario Maker 2 (2019, NS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherDonkey Kong (1981, Arcade) • Mario Bros. (1983, Arcade) • Mario's Cement Factory (1983, G&W) • Mario Bros. Special (1984, PC88) • Punch Ball Mario Bros. (1984, PC88) • VS. Wrecking Crew (1984, Arcade) • Wrecking Crew (1985, NES) • Super Mario Bros. Special (1986, PC88) • Mario & Wario (1993, SNES) • Hotel Mario (1994, Philips CD-i) • Donkey Kong (1994, Game Boy) • Mario Clash (1995, VB) • Wrecking Crew '98 (1998, SFC) • Super Princess Peach (2005, DS)
Ports and remakesCrazy Kong (1981, Arcade) • Donkey Kong (1982, G&W) • Mario Bros. (1983, G&W) • VS. Super Mario Bros. (1986, Arcade) • All Night Nippon Super Mario Bros. (1986, FCD) • Super Mario Bros. (1987, G&W) • Kaettekita Mario Bros. (1988, FCD) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1996, SNES) • BS Super Mario Collection (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2002, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Famicom Mini Series (2004, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, NDS) • Virtual Console (2006-current, Wii/3DS/Wii U) • Super Mario All-Stars Limited Edition (2010, Wii) • New Super Luigi U (2013, Wii U) • Luigi Bros. (2013, Wii U) • Super Mario Maker for Nintendo 3DS (2016, 3DS) • New Super Mario Bros. U Deluxe (2019, NS)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, NDS) • Mario & Luigi: Bowser's Inside Story (2009, NDS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS)
Dr. Mario seriesMainDr. Mario (1990, NES) • Dr. Mario 64 (2001, N64) • Dr. Mario Online Rx (2008, WiiWare) • Dr. Mario Express (2008, DSiWare) • Dr. Luigi (2013, Wii U) • Dr. Mario: Miracle Cure (2015, 3DS) • Dr. Mario World (2019, iOS/Android)
OtherVS. Dr. Mario (1990, Arcade)
RemakesTetris & Dr. Mario (1994, SNES) • Nintendo Puzzle Collection (2003, GCN) • Dr. Mario & Puzzle League (2005, GBA)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart 64 (slot machine) (1997, Arcade) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart Arcade GP (2005, Arcade) • Mario Kart DS (2005, NDS) • Mario Kart Arcade GP 2 (2007, Arcade) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart Arcade GP DX (2013, Arcade) • Mario Kart 8 (2014, Wii U) • Mario Kart Arcade GP VR (2017, Arcade) • Mario Kart Tour (2019, iOS/Android)
RemakesMario Kart 8 Deluxe (2017, NS)
Mario Party seriesMario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party-e (2003, GBA) • Mario Party 5 (2003, GCN) • Super Mario Fushigi no Korokoro Party (2004, Arcade) • Mario Party 6 (2004, GCN) • Mario Party Advance (2005, GBA) • Super Mario Fushigi no Korokoro Party 2 (2005, Arcade) • Mario Party 7 (2006, GCN) • Mario Party 8 (2007, Wii) • Mario Party DS (2007, NDS) • Mario Party Fushigi no Korokoro Catcher (2009, Arcade) • Mario Party Kurukuru Carnival (2012, Arcade) • Mario Party 9 (2012, Wii) • Mario Party Fushigi no Korokoro Catcher 2 (2013, Arcade) • Mario Party: Island Tour (2013, 3DS) • Mario Party 10 (2015, Wii U) • Mario Party Challenge World (2016, Arcade) • Mario Party: Star Rush (2016, 3DS) • Mario Party: The Top 100 (2017, 3DS) • Super Mario Party (2018, NS)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) • Luigi's Mansion: Dark Moon (2013, 3DS) • Luigi's Mansion Arcade (2015, Arcade) • Luigi's Mansion 3 (2019, NS)
RemakesLuigi's Mansion (2018, 3DS)
Sports gamesMario Baseball seriesMario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii)
Mario Golf seriesGolf (1984, NES) • Family Computer Golf: Japan Course (1987, FCD) • Family Computer Golf: U.S. Course (1987, FCD) • NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mobile Golf (2001, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii)
Mario Tennis seriesMario's Tennis (1995, VB) • Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, NS)
PortsNew Play Control! Mario Power Tennis (2009, Wii)
OtherNBA Street V3 (2005, GCN) • SSX on Tour (2005, GCN) • Mario Hoops 3-on-3 (2006, NDS) • Mario Sports Mix (2010, Wii) • Mario Sports Superstars (2017, 3DS)
CrossoversMario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2008, NDS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, NDS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, Arcade) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019, NS/Arcade)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, NS)
OtherItadaki Street‎ DS (2007, NDS) • Fortune Street‎ (2011, Wii) • Nintendo Land (2012, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) • Mario + Rabbids Kingdom Battle (2017, NS)
Edutainment gamesMario Discovery seriesMario is Missing! (1993, MS-DOS/SNES/NES) • Mario's Time Machine (1993, MS-DOS/SNES/NES) • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
OtherMario Teaches Typing (1991, MS-DOS) • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS) • Mario Teaches Typing 2 (1996, MS-DOS)
PortsMario's Early Years! CD-ROM Collection (1995, PC)
Art utilitiesSuper Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Super Mario Collection Screen Saver (1997, PC) • Mario no Photopi (1998, N64) • Mario Artist: Paint Studio (1999, N64DD) • Mario Artist: Talent Studio (2000, N64DD) • Mario Artist: Communication Kit (2000, N64DD) • Mario Artist: Polygon Studio (2000, N64DD)
MiscellaneousMainMario's Bombs Away (1983, G&W) • Yoshi's Safari (1993, SNES) • Undake30 Same Game (1995, SFC) • Mario's Game Gallery (1995, MS-DOS) • Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Donkey Kong (slot machine) (1996, Arcade) • Picross 2 (1996, GB) • Excitebike: Bun Bun Mario Battle Stadium (1997, Satellaview) • Mario's FUNdamentals (1998, Windows) • Picross NP (1999-2000, SFC) • Super Mario Fushigi no Janjan Land (2003, Arcade) • Mario Pinball Land (2004, GBA) • Yakuman DS (2005, NDS) • Dance Dance Revolution: Mario Mix (2005, GCN) • Captain Toad: Treasure Tracker (2014, Wii U)
PortsCaptain Toad: Treasure Tracker (2018, NS/3DS)
Donkey Kong games
Donkey KongDonkey Kong (1981, Arcade) • Donkey Kong Jr. (1982, Arcade) • Donkey Kong 3 (1983, Arcade) • Donkey Kong Jr. Math (1983, NES) • Donkey Kong Circus (1984, G&W) • Donkey Kong 3: Dai Gyakushū (1984) • Donkey Kong Hockey (1984, G&W) • Donkey Kong (1994, GB)
Donkey Kong CountryDonkey Kong Country (1994, SNES) • Donkey Kong Country 2: Diddy's Kong Quest (1995, SNES) • Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996, SNES) • Donkey Kong 64 (1999, N64) • Donkey Kong Country Returns (2010, Wii) • Donkey Kong Country: Tropical Freeze (2014, Wii U)
Donkey Kong LandDonkey Kong Land (1995, GB) • Donkey Kong Land 2 (1996, GB) • Donkey Kong Land III (1997, GB)
Donkey KongaDonkey Konga (2003, GC) • Donkey Konga 2 (2004, GC) • Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku (2005, GC)
DKDK: King of Swing (2005, GBA) • DK: Jungle Climber (2007, NDS)
DK RacingDiddy Kong Racing (1997, N64) • Donkey Kong Barrel Blast (2007, Wii)
Mario vs. Donkey KongMario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
Other GamesDonkey Kong (slot machine) (1996, Arcade) • Donkey Kong Jungle Beat (2004, GCN) • Donkey Kong: Jungle Fever (2005, Arcade) • Donkey Kong: Banana Kingdom (2006, Arcade)
Remakes/PortsCrazy Kong (1981, Arcade) • Donkey Kong (1982, G&W) • Donkey Kong Jr. (1982, G&W) • Donkey Kong II (1983, G&W) • Donkey Kong Jr. + Jr. Sansū Lesson (1983, NES) • Donkey Kong 3 (1984, G&W) • Donkey Kong Classics (1988, NES) • Donkey Kong Country Competition Cartridge (1994, SNES) • Donkey Kong Country (2003, GBA) • Classic NES Series: Donkey Kong (2004, GBA) • Donkey Kong Country 2 (2004, GBA) • Donkey Kong Country 3 (2005, GBA) • Diddy Kong Racing DS (2007, DS) • New Play Control! Donkey Kong Jungle Beat (Wii, 2008) • Donkey Kong Original Edition (2010, VC) • Donkey Kong Country Returns 3D (2013, 3DS) • Donkey Kong Country: Tropical Freeze (2018, NS)
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Game Boy Advancegames
Mario franchiseDr. Mario & Puzzle LeagueMario & Luigi: Superstar SagaMario Golf: Advance TourMario Kart: Super CircuitMario Party AdvanceMario Pinball LandMario Tennis: Power TourMario vs. Donkey KongSuper Mario AdvanceSuper Mario Advance 4: Super Mario Bros. 3Super Mario World: Super Mario Advance 2
Yoshi franchiseYoshi's Island: Super Mario Advance 3Yoshi Topsy-Turvy
Wario franchiseWario Land 4WarioWare, Inc.: Mega Microgame$!WarioWare: Twisted!
Donkey Kong franchiseDK: King of SwingDonkey Kong CountryDonkey Kong Country 2Donkey Kong Country 3
Classic NES seriesClassic NES Series: Donkey KongClassic NES Series: Dr. MarioClassic NES Series: Super Mario Bros.
Famicom Mini seriesFamicom Mini: Mario Bros.Famicom Mini: Super Mario Bros. 2Famicom Mini: Wrecking Crew
e-ReaderDonkey Kong-eDonkey Kong Jr.-eDonkey Kong 3-eGolf-eMario Bros.-eMario Party-ePinball-e
OtherDensetsu no Starfy 3Diddy Kong Pilot (2001/2003) (canceled) • Donkey Kong Coconut Crackers (canceled) • Game & Watch Gallery 4

Nintendo Ds Mario Vs. Donkey Kong

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